unity-mcp
View on GitHubUnity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
MCP server bridging AI assistants (Claude, Cursor, VS Code, local LLMs) to the Unity Editor. Exposes ~47 tools to create scenes, edit C# scripts, manage assets, run tests, and automate game dev workflows.
Use Cases
Create scenes and GameObjects via natural languageEdit C# scripts from an AI assistantManage Unity assets automaticallyRun Unity tests through an LLM clientBuild and profile Unity projects with AIAutomate repetitive game dev workflowsVFX, animation, and UI tool groupsRoute tools across multiple Unity instancesRoslyn-based script validationRemote-hosted MCP server with authAI-driven asset generation
Built With
- Language
- C#
- Frameworks
- Model Context Protocol · Unity · Python · uv · Docker · Claude Desktop · Claude Code · Cursor · VS Code · Windsurf · Cline · Gemini CLI
Tags
unity · game-development · mcp-server · unity-editor · llm · ai-integration · automation · csharp · python · 3d · claude · cursor · scene-management · asset-management · unity3d · gamedev