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MCP

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

★ 25324 forksC#Apache-2.0IvanMurzak

MCP server and Godot Editor addon (C#) exposing 42 tools for AI agents to create/edit scenes, nodes, scripts, and resources, capture screenshots, and inspect runtime errors. Connects to cloud ai-game.dev or a self-hosted MCP server.

Use Cases

AI-driven Godot scene and node creation/editingGenerate and update C# and GDScript scriptsCapture viewport, camera, and node screenshots for AI inspectionInspect and modify .tscn and .tres resourcesConnect Claude, Cursor, Copilot, or other MCP agents to Godot EditorRun MCP tools via cloud ai-game.dev or self-hosted serverAutomate Godot project setup with godot-cliCall C# methods across loaded assemblies via reflectionCapture runtime errors from a running Godot gameBuild game content through natural language chatConfigure MCP clients for Godot projectsEnable AI agent workflows for Godot game development

Built With

Language
C#
Frameworks
Godot · .NET · MCP · SignalR · ReflectorNet · NuGet · Docker · OAuth 2.1 · npm

Tags

mcp · godot · game-development · ai-tools · editor-addon · c# · gamedev · scene-editing · node-editing · scripting · screenshots · reflection · cloud · self-hosted · cli · ai-agents

Godot-MCP — Vibe Coding Discover