VibeUE
View on GitHubUnreal Engine Vibe Coding tool
Unreal Engine 5.8+ plugin that expands the engine's native MCP server with editor toolsets and ~36 agent skill packs, letting Claude Code, Cursor or Copilot author Blueprints, landscape, Niagara, animation, UMG and AI behavior, plus profile CPU/GPU frames in-editor.
Use Cases
Drive Unreal Editor from Claude Code/Cursor/Copilot via MCPAuthor and edit Blueprints, timelines and event dispatchersSculpt landscape, heightmaps, splines and foliageGenerate real-world terrain from GPS heightmap/water dataAuthor Niagara FX and custom HLSL scratch-pad modulesBuild UMG widgets with MVVM bindingsEdit AnimSequence, AnimMontage, AnimBP and skeleton assetsEdit Behavior Trees, Blackboards and decoratorsProfile CPU vs GPU frame timing and capture Unreal Insights tracesBatch procedural FPS map blockoutRun arbitrary unreal.* Python in-editor for automationLoad domain skill packs via ListSkills/GetSkillsRoll back agent edits with editor transaction/undo servicesWeb research and geocoding for in-context workflows
Built With
- Language
- C++
- Frameworks
- Unreal Engine 5.8 · Model Context Protocol · Unreal ToolsetRegistry · Unreal AgentSkillToolset · PythonScriptPlugin · Niagara · MetaSound · StateTree · EnhancedInput · ModelViewViewModel · Unreal Insights
Tags
mcp · mcp-server · unreal-engine · ue5 · game-development · gamedev · ai-tools · vibe-coding · blueprint · niagara · landscape · animation · umg · behavior-tree · profiling · skills