overtime
View on GitHubGive a coding agent a brief, not a chat, and it works on its own across sessions. Includes an example run: an open-world city built in a real game engine with no human help. In early development.
A shell-based harness for giving a coding agent a project brief and letting it work unattended across sessions. Includes an Unreal Engine example run, MCP-based editor control, self-inspection tools, and scripts for supervision and recovery.
Use Cases
Run a coding agent unattended across sessionsBuild and verify a game project from a written briefEvaluate long-horizon agent planning and executionDrive Unreal Engine through MCPMonitor and recover long-running agent runs
Built With
- Language
- Shell
- Frameworks
- MCP · Unreal Engine 5 · Claude Code
Tags
coding agent · autonomous agent · long-running tasks · multi-session · agent harness · MCP · evaluation · Unreal Engine · computer use · self-verification